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DestinyLight
Hi everyone, I am new to houdini and have created a procedural geo in it and its kind of heavy. Now I want to create a duplicate of same model and apply a variant shader to it. So how can i do it? As creating a copy of 1 asset graph is kind of heavy option. wait for some light weight solution

Thanks
parmist
Hi how are you? you can remesh the asset so it becomes light
DestinyLight
ya but i don't want to lose the details. just kind of want variant of it
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