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Full Version: Day 18 | MOTION: KineFX | ROLL | Animation
Root » Mardini 2025 » Day 18 | MOTION: KineFX | ROLL | Animation
rmagee
Let's ROLL with today's prompt!

yatu8
PierrickOpitz
Day 18 : Roll

Tried to make it loop but had some issue, so here it is.
Used GSG for the plaster and a felt material under the hair. couples of gobo and HDRI.

The base of the setup was based on Meradi Omar's tutorial : procedural transform matrices hierarchy.

AlfredoSMC
Roll
jebinrohit
Bouke




plasmo310

Furuya Takumi
Day18

Carl Krause
Day 18 || Motion:KineFX || ROLL

unrolling of spline-paths with KineFX to create the transform matrix for the rotation of boxes rolling around on a grid

leviathanbadger


Node tree:

Umang_Raj
Day 18
Roll, my own character this day! but simple animation because im tired finishing the rig.
brandonmcfarland



used a gsg cloth texture for ground. everything else is just noises.
pirate sheep
merida
day18 kineFX ROLL
Onguu
Day 18 - Roll

Kevin the Astronaut goes bowling.



gridmood
Mardini motion stage #3 "Roll"

Materials from GSG.



Requson
18 Roll

DASD

Title: Sausage Roll

The animation was done mostly with a sim and the shadow was added in post. (I'm sure you wouldn't have noticed.)
Again, youtube somehow always makes it look worse. I recommend watching it from the attachment instead.

Aszyk
BMO has some fun on a desk chair

GSG for the chair.

A dops constraint network controls the desk chair rolling down the hill, along with rolly wheels and springy chair.
The chair is then used as a point deform on a rig to capture a skeleton and match the movement of a skeleton to the geo (so basically a reverse of a joint deform).

The anim is then injected into APEX so that BMO can be constrained to the chair - ideally I'd be able to aniamte extra stuff on top of this whole captured anim but I ran out of time!



LeePetrl
Rolling down rolling hills with this one! Borrowed electras IK rig for this :o

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