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Full Version: Day 21 | MOTION: KineFX | FLY | Animation
Root » Mardini 2025 » Day 21 | MOTION: KineFX | FLY | Animation
rmagee
Time to FLY out of MOTION week then moving on to VFX week. Everyone diving into rigging and animation was appreciated. All the entries were fun to watch.

AlfredoSMC
yatu8
PierrickOpitz
Day 21 : Fly

Had some fun making the look of this one
Didn't like the motion of the bird but here it is.

Used GSG for the textures and the cloud model.

Furuya Takumi
Day21
mardiniMelissa
Day 21 : fly
Bouke




pirate sheep
xx

Hoggerhead
Day 21.
Requson
21 Fly



90n83i
Day21_Fly

DASD
Title: Greetings from Mardini!

It should loop. It certainly could use more polish, but I'm out of time.

It actually plays better on bluesky: https://bsky.app/profile/dasd.bsky.social/post/3lkwdceawms2e [bsky.app]

plasmo310

NaroD


brandonmcfarland
Long ago, before the time of mardini, I used to play a game called Zelda. These are the fire keese who dwell in the hot regions of hyrule. I had a lot of fun modelling these and I finally used kinefx on my own model from scratch. The fire sim is a warm up for tomorrow too!






Muguja
Day 21 - Fly

Paper planes madness!



ptinc
Day21: Bats Flock

Aszyk
BMO is back, and he's brought Jake along for the ride!




Some secondary motion kinefx fun for the wings, bringing that into APEX and then constraining Jake and BMO to the geese.

Finding bendy arms still a little tricky with APEX atm but I'm sure it can be fixed.
Also learned a little cloud workflow stuff today.

TomMinor
Sluggy found a cheap flight



(I used a Greyscalegorilla HDRI)
dweyel
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