Search - User list
Full Version: Day 22 | VFX: DOPS | EXPLODE | Animation
Root » Mardini 2025 » Day 22 | VFX: DOPS | EXPLODE | Animation
rmagee
Time to move into week 3 and blow things up a bit. Today the prompt is EXPLODE!


leviathanbadger


Node tree:

ResilientPictureCompany
Day 22 - Explode

Changed the blood color to yellow to reduce gore.

Furuya Takumi
Day22

split exprode

mardiniMelissa
Day 22 : explosion
raph_dam1202
day 22 : explode
YaniChk
Day 22 : Boom
LeePetrl
Happy Hand Granade, GSG frosted edition!

jebinrohit
Requson
22 Explode

brandonmcfarland
just a random lil desert explosion. going back to pyro after using axiom for so long is a bit painful on sim times, but the general concepts still apply and pyro is a lot of fun. i dug into all the custom gas solvers to shape this one to get rid of that basic mushroom cloud feel.

Image Not Found
attached video cuz youtube compression was awful.



DASD


It loops. Plays better on Bluesky (https://bsky.app/profile/dasd.bsky.social/post/3lkywp5ztjk2c [bsky.app]) or from attachment.

Doing the nose explosion with vellum was more of a problem than it would have been doing it in sops. I couldn't dial it in to actually burst apart by itself in a nice-looking way and wasted what little time I had on that.
pirate sheep
Wing creature cousin.

bskochii
One of the pscales went haywire....


wendimautsala
water bottle explode
Hoggerhead
D22
JohnRobichaud
Decided to give this a shot

Burk
Wish I coulda spent more time tweaking, but here's my best shot!

dweyel
GS materials and hdr uses. final render got stuck so unfinished version for now. ^^
cpr3danim
Day22
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB