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Full Version: Edge Damage to FBX with poly selections
Root » Houdini Indie and Apprentice » Edge Damage to FBX with poly selections
ironsightdesign
Im creating a group of concrete blocks with edge damage and want to export them as an fbx with polygon selections for the damaged or undamaged areas.

Looks like activating Visualize Damage exposes the Cd prim attribute, but how could i get that as a selection tag on the fbx in C4D?

Thanks for any help!
ironsightdesign
Nevermind...alembic is much easier. Would be nice to know an fbx workflow though.

Maybe not..alembic is easier to get face sets, but they dont seem to be exactly what the damage is
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