I imported and animated FBX rig from TurboSquid with the "fbx_characterimport" SOP, but the rig is not at the default pose at frame 0.
In XSI I could just select the enveloped objects and use "reset actor" to reset all the bones to the rotation used for enveloping.
But when I use "reset all transformations to default" in the Apex "rigpose" SOP, it seems to simply resets all rotations to zero without taking the rigpose into account which is the actual default pose.
Does anyone know if there is a way to actually reset all the joints to the pose that was used for enveloping the character ?