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Cola8
Hello, I was wondering if it's possible to use your own collision geo in dop network rbd packed object.

I have simple wall with a hole for a window and I don't want to use concave collision geo because it will slow down the simulation drastically. When I use convex hull it is almost enough but it has collision errors around the hole's corners as seen in the picture.

This collision error later on interacts with the window(which you can't see in the screenshot) collision making the window explode or break due to intersection between collisions.

So is there a way to put my own collision or maybe to delete any collision that is in the hole?
toadstorm
Use Convex Decomposition on the offending primitives to break them up into smaller convex hulls, or manually split them up into smaller convex chunks. As long as any number of primitives have the same name attribute value, they'll solve as a single piece.
Cola8
Thank You.

This solves it.
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