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mverta
Hey - new to Houdini and I'm not sure the best way to approach this.
I have to not only simulate a swimming pool and a spa, but also fountains spilling into them. I've started with a FLIP fluid and a dopnet, but it doesn't seem efficient and seems to take forever to fill the pool. I'd love some opinions on how to do this.

Thanks,

_Draco
Mike_A
mverta
Hey - new to Houdini...
mverta
...I've started with a FLIP fluid and a dopnet

Draco - I don't know how much 3D experience you have external to Houdini, but if it's not a lot the two statements above don't sit well together : )
A relatable everyday equivalent might be:

I've just had my second driving lesson...
I want to drive in the Grand Prix next week
I'd love some opinions on how to do this.

It's almost an impossible question to answer. Any form of simulation in H is hard - and any reasonable degree of control requires a firm grounding in the foundations - geometry / SOP's / attributes / basic expressions and VEX etc.

If you're relatively new to CG I'd seriously suggest you consider a simpler approach than FLIP. Could you create what you need with geometry and animated texture and displacement maps?
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