My goal is to extract the transformation (position and rotation) of the car pieces that go into a RBDCARFOLLOWPATH simulation. So I just want 6 points (body, steering wheel and the 4 wheels with a transformation attribute). I will then apply this in LOPs to my fully textured USD car model using a "Transform by SOP Points" node. The second part in LOPs is working fine, but I the extraction part in SOPs makes me some headache: in the attached hip file, I can apply the transformation from the points back to the original car model. The positions and orientations of all pieces are correct, but the wheels spin like crazy around a wrong axis.
As the RBDCARRIG spits out packed geo, I'm using the intrinsic attribute "packedfulltransform" and set P to {0, 0, 0}. This works fine for everything but the rotation axis of the wheels... Please have a look at the little example hip file.