How can I do this procedurally
Create a square polygon, develop it 10 by 10 squares. That is a total of 100 squares - sub-polygons
Then go to edge mode select a peripheral loop and make shrink that the selected loop would be close to the center.
atitimar
this is a simple VEX-free solution
Mike_A
Here's another way:
Mike_AExample file attached. Play the animation. Is this the effect you want?
I understand wh
Mike_A
If I understand what you w
Mike_A
id you download the file attached to my post a
Mike_A
Did you download the file attached to my
Mike_A
id you download the file attach
Fordencore1966Mike_A
id you download the file attach
Hi
I have partly the same task - how to procedurally select this outer edge?
Your text to link here... [limewire.com]
animatrix_
You can do it using the Group Create SOP:
Mike_A
Did you download the file atta
Fordencore1966
How do you catch the original - initial edge?
How to select all upper cuts without potholes cyclically or in one go?
Fordencore1966
Yoy can seу that a
Fordencore1966group it while it is an original edge higher in the stream
How do you catch the original - initial edge?
tamte
group it while it is an original edge higher in the stream
Fordencore1966
The point is that the sphere
Fordencore1966Did you try what I suggested? The Clip SOP will generate the group for you with the slice edges, so doesnt matter that each cut is different as the edges created by the slice will be in that group regardless of whether the holes existed before or were created by deleting some polys after the cliptamte
group it while it is an original edge higher in the stream
Thanks for help-reaction
The point is that the sphere can be cut at any angle and then several polygons are made on this cut.
That is, there is no initial original edge - after each new slice of the sphere this same slice will be different
It is necessary to select those edges which by their appearance belong to one object (multyedge) and this multyedge should be between two potholes. So it is necessary to select all such multyedges. And group them.