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Full Version: How do I merge multiple pyro baked volumes for preview?
Root » Houdini Indie and Apprentice » How do I merge multiple pyro baked volumes for preview?
Integral3D
Basically title. I have an explosion and some debris on fire and want to view the two sims togethre but the merge messes up the values. Flipping the input order changes it but still doesnt look right. I will keep them seperate when i render. I just need to see them in the viewport together for lookdev.

Thank you!
FedorK_FX
I recommend creating multiple Geometry OBJs and bringing each layer in a separate object using Object Merge SOP.
atitimar
It looks good to me, I checked OpenGL and Vulkan. Both show well.
H 20.5.606
CYTE
If you need them in the viewport together, you can template flag the one and display flag the other.

Cheers
CYTE
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