Hey, I'm trying to export an alembic of an RBD Bullet Fracture sim to be textured in Blender. The mesh (which is a phone)has different islands and they have separate material for example a different material for screen, camera, etc. I am very new to Houdini so please bear with me.
I use rop alembic exporter, it works perfectly in Blender but the only issue is that its in grey scale and since its in hundreds of pieces, i cant assign materials.