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Full Version: Apply materials to fracture sim and export via alembic
Root » Houdini Indie and Apprentice » Apply materials to fracture sim and export via alembic
Mrii
Hey, I'm trying to export an alembic of an RBD Bullet Fracture sim to be textured in Blender. The mesh (which is a phone)has different islands and they have separate material for example a different material for screen, camera, etc. I am very new to Houdini so please bear with me.
I use rop alembic exporter, it works perfectly in Blender but the only issue is that its in grey scale and since its in hundreds of pieces, i cant assign materials.
Enivob
One way is to pre-group your geometry before fracturing. After the fracture, unpack the geometry and convert the groups into a primitive string attribute you can use to drive the hierarchy field on the output ROP.

if(inprimgroup(0,"inside",@primnum)==1){s@part_name = "inside";}
if(inprimgroup(0,"case",@primnum)==1){s@part_name = "case";}
if(inprimgroup(0,"back",@primnum)==1){s@part_name = "back";}
if(inprimgroup(0,"screen",@primnum)==1){s@part_name = "screen";}
This will provide you with a single object in Blender for each part you want to define.
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