Hello,
I'm currently modeling some large architecture stuff (like bridge and buidlings with high level details) with Houdini. And of course, I'm using procedural modeling to the maximum I can.
But now come the UV part and it's not my main skill at all... So, what's the best way to do that??
Using nodes like "uvtexture", "labsautouv", "uvunwrap" and manage the result inside another software like Adobe Painter, RizomUV or anything else? Or manage everything "at hand" with custom seams, uvlayout and Copernicus module ??
If you can give me some good advices about this subject, it will be very (very!) cool!
Thanks a lot in advance!