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Full Version: Texture frames from video thru COPs or TOPs or other?
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Bullfrogger
Hello
I am trying to map images on parts of an object (like multiple small TV screens on my surface) and would like to use my video clips directly from MP4 video files .

I know i can use individual frames if i export my video clips as seperate files using $F in my material's texture, and i know i could also use ffmpegextract in TOPs or VideoFile import in COPs (copernicus), but i am missing something in outputting this COPs or TOPs to my texture channel in my materials...

What would be the better, simpler way of doing this?

THANKS

Pierre D
WowNems
use "op:/cop/linktoyourout" in your texture path
Bullfrogger
Thank you very much.
Bullfrogger
Excuse my noobness on this, but as you suggested (op:/cop/myOutput) works fine, i can see the frames of the video correctly mapped on my object in the scene view, but when i render it in render view, the image is not rendered, stays offwhite.
Any suggestion welcome



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