Which one is looking better
I like both of them
rendering water less dense and crystal clear comes with so many hurdles, which are usually escaped due to dark ocean shades
the boundaries need to be so clean, and the extrude has to be clean, and so on more
I didn't hoped this much progress from me crossing all the things that this project given and solved
the thing that kept me driving forward is ease of doing fast iterations from the software.
I attached 2 versions of images will post soon
and the low version of the splash which is earlier low res version.
upcoming render is progressed in sims, hurdles in making crystal water look and camera animation
I am using the default shipped particle fluid surface node up to the base meshing, later on developed node chain to extrude sides and depth.
whale model animation https://fab.com/s/45f14c278bf8 [fab.com]