HristoVelev
Aug. 24, 2025 12:54:33
Hi guys,
AFAIK there is no method of doing deformation in husk/hydra for USDskel? A rendertime alternative to BoneDeform and writing per point data, is that correct? Is that something that's on the roadmap?
Thanks!
cwhite
Aug. 25, 2025 11:23:35
Perhaps I'm not understanding the question, but Hydra already supports render-time skinning for UsdSkel (otherwise, you'd need to always be applying something like the Bake Skinning LOP to see deformation).
HristoVelev
Aug. 26, 2025 12:36:38
Ok, I need to read more into this! Any sources you find useful - would be much appreciated

Thanks!
cwhite
Aug. 26, 2025 13:59:49
I'm not sure if the USD docs explicitly talk anywhere about the render-time skinning. The closest I found from a quick search was
https://openusd.org/dev/api/_usd_skel__a_p_i__intro.html#UsdSkel_API_BakeSkinning [
openusd.org] which is more an indication that you don't need to bake out the point deformations