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HristoVelev
Hi guys,

AFAIK there is no method of doing deformation in husk/hydra for USDskel? A rendertime alternative to BoneDeform and writing per point data, is that correct? Is that something that's on the roadmap?

Thanks!
cwhite
Perhaps I'm not understanding the question, but Hydra already supports render-time skinning for UsdSkel (otherwise, you'd need to always be applying something like the Bake Skinning LOP to see deformation).
HristoVelev
Ok, I need to read more into this! Any sources you find useful - would be much appreciated Thanks!
cwhite
I'm not sure if the USD docs explicitly talk anywhere about the render-time skinning. The closest I found from a quick search was
https://openusd.org/dev/api/_usd_skel__a_p_i__intro.html#UsdSkel_API_BakeSkinning [openusd.org] which is more an indication that you don't need to bake out the point deformations
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