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fred_98
Hi everybody,

Very simple question, I have a flat plane with colored texture and alpha attached to the opacity with uv texture and I see as the render texture with its extra part perfectly invisible.

My question is when I copy them to the result of particle sim the render does not show lots of copies of the original object but lots of girds with one texture stretched and a huge mess as result.

What should I do if I want to see leaves or butterflies type things?

Thanks in advance for your attention and helps.
protozoan
Is it at all possible that you assign the UV coordinates -after- the copy?

Because they need to be applied before, otherwise, the result may look like what you described.
fred_98
Thanks for the answer. I have done both and not getting the result. I will post the hip file very soon.
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