First of all, I want to express my deep gratitude to SideFx for improving the viewport! Finally, we have a pleasing light and snapping on the button. I am incredibly happy about this. As are you, guys, probably. Many rounds of applause to the developers!
It's a pity that the handle is still thin and hard to see.
By the way, can anyone tell me - I saw with my own eyes the item in the handle menu - Move Pivot to Selection centroid and even used it. But now this item is not in the menu and I don't understand what it depends on? Does anyone know? This is a super useful item, but where is it?
But the main question of the post is different:
At the presentation, I heard that Vulcan now 100% replaces OpenGL. But OpenGL easily showed normal maps from the principal shader. And how can I see normal maps in the material on the object in the volcano? I tried all sorts of options - and there are none. It is unclear - Vulkan cannot/will not show normal maps or can, but we do not know how? Or cannot yet, but will be able to later? Or will never show on principle?
Developers, please clarify the situation with normal maps in Vulkan for the community!