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Integral3D
Hello! I wanted to try the Feathers for the first time but im struggling to understand how to control the barbs relative to the stem. Mainly when it comes to bending. In this examlpe here the bend vector N_orient looks correct and works when the feathers are aligned to the world, but as soon as they are oriented outside the world axis they behave very weirdly. Can someone help me understand why this doesnt work.
KaiStavginski
Unfortunately this is quite a silly bug - I'll fix this ASAP. Will keep you posted.
KaiStavginski
Should be fixed in tomorrow's 21.0 and 20.5 builds.
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