Hello,
I am curious if it is possible to set the initial state using vex when setting up crowds? In the image I just have things set to random distribution between 2 walk states on my crowd source. I want to be able to set initial states based on other starting variables and attributes, such as free space around the agent point (if lots of space = big walk, if little space = small walk).

I tried just a point wrangle after the crowd source node to 'override' the state, which in the goemetry spreadsheet does look like it updates. But both visually, that agent point stays stuck in the state it was assigned inside the crowd source sop, and the sim ignores my wrangle as well.

I am working around this by making my agents start in an idle state and then having some crowd triggers to either get them to go into a big walk or a small walk. This is ok, but I am starting to get a pretty messy network having to have 2 separate walk states and all the pop nodes connected to them, so I am not sure this is a good workflow. Any help is much appreciated!