Hello everyone,
I noticed recently that the mtlx ambient occlusion node was no longer accessible in Houdini 21 (https://www.sidefx.com/docs/houdini/nodes/vop/mtlxambientocclusion.html). Is there any kind of replacement for it? Having pixel AO on the fly in materials is incredibly valuable to make quick improvements, are we just meant to either bake to attributes (which is limited by the geometry) or bake actual maps in cops (which is much longer, requires UV, has a limited resolution...)?
I use AO in materials so much in my day to day work, I'm a bit confused... Thanks !