chris_wood
Sept. 17, 2025 07:49:51
Hello.
I'm finding hitting F in sceneanimate is not framing the controller at viewport center.
Both 20.5 and 21.0
Anyone else having this?
chris_wood
Sept. 22, 2025 11:35:24
Hello.
Apologies if this was not clear.
Here's a gif demonstrating the problem.
I can't frame a controller (F frame controls) at viewport center. Tumbling becomes a real issue.
Is there a setting i'm unaware of?
Thanks
Chris
Chris Wood
CG lead
TimeBasedArts
chris_wood
Sept. 22, 2025 12:09:58
Sorry - one other viewport issue that i'd love to know if there were a solution.
Mov attached because i think i will explain this very badly.
Panning seems centered on an object the cursor is hovered over, rather than the framed center.
This makes animating anything within a large environment quite frustrating.
Viewport/animation/camera experience for us is defo the thing which is holding us back in terms of implementing apex in larger productions.
I think if these bumps were ironed out we would jump right in - the rigging is lovely.
Chris Wood
CG lead
TimeBasedArts
edward
Sept. 26, 2025 07:50:44
Sorry for the slow reply on this, could please submit a bug on framing issue? On panning issue, this behaviour is customizeable. From the main menu, choose Edit > Preferences > 3D Viewports. Then in the View State Operation Defaults, Default Zoom Center > Zoom about View Center. I think you might also want to change the Panning Method section to Maintain Viewport Pivot when Panning.