Due to my production needs, I then have to take the scene file with this setup and add it as a Maya Reference into multiple other scenes.
The problem here is that both Assets are always destroying their output nodes and re-generating new ones every time the Asset itself is Synced/Reloaded, which is an operation that is not allowed when these nodes are part of a Maya Reference.
Is there any way that I can prevent the outputs from being destroyed and keep the network intact?
I'm using:
Maya 2024
Houdini Version 19.5.1084
Houdini Engine Version 5.1 (API: 0)