I already created the skeleton and oriented the bones properly. The issue is that I keep encountering a very annoying bug. When I try to unparent a bone, fix its orientation, and reparent it again, the rig pose suddenly starts to glitch, and all the handles shift to weird pivot offsets, becoming deformed.
By simply selecting the joint, the pose shifts. It moves with all transform parms to 0.
I fixed that by simply not using the parent thing and working on the orientation by eye, but then I tried to create twist joints on the arm, and the bug happened again. I have no idea why, and I have no idea how to fix it, because I need a way to create those joints.
This was recorded on H 20.5.487 btw, but I updated the H v21.0.440 (the latest version) and the bug remains the same.
Thanks so much if somebody has already had this issue and knows how to fix it
