I have a model of clouds (using skybox), and would like to have this cloud inside Unreal for rendering a shoot from within unreal. I have a fixed camera and so i decided to use labs flipbook texture to export a single frame of my clouds.
Because it is a single frame, i used 3840 x 2160 resolution, and rows and columns set to 1. This should get me a single image texture?
When i import this inside unreal like it is showed in tutorial by Simon Verstraete, i the texture look appears wrong. I am not sure due to what. https://youtu.be/kMI-Wro3p9g?si=AOjpD_TrtG9ytUmA&t=1289 [youtu.be]
Here are the image and video screenshots. Can someone point to a fix? Or if you have another suggestion how to import the cloud inside unreal.