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JaguarLee
Hello,
I’m testing the COPs Bake Geometry Texture node to get the position and world normal layers, but the result looks cropped and I can’t find a way to fix it.

The main goal is to extract the position and world normal layers from the incoming geometry of a SOP Import node to use for triplanar mapping.

I couldn’t find anyone with the same issue on Google, so I’m posting here.

Thank you.
tamte
try zeroing out uv.z component on your geo before referencing it in COPs
so
Point or Vertex wrangle (depending on uv type)
v@uv.z = 0;

OR

UV Transform SOP with scale: 1,1,0
JaguarLee
Thank you so much, it works!
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