Arms
I matched Otto to my custom model with a topotransfer so it's compliant with the transfer recipe and when I plug the 'RIG' into a sceneanimate, I get this result on the upper arms:
Diving into '/rig_transfer_and_rebuild/setup_rig', the autorigcomponent throws an error:
Legs
When I interact with the legs, I get this deformation on the knee:
I noticed the knee also does this on the original Broot example as well:
My temp workaround for the legs on both Broot and my personal model is to also extract the patella correctives in the packedfoldersplit before the proxy gets swapped in
One of the major problems I've run into with APEX is troubleshooting the rig logic inside the graph. It's really nice when you're building it up and setting up subgraphs, but diving into it after the fact is rather tricky to diagnose.
*** UPDATE: Upper arm problem is fixed when using latest build(21.0.505) ***