I'm making a durian and using the Voronoi fracture SOP on a base mesh.
I'm trying to dissolve any points that aren't the "corners" of the actual Voronoi cells.
This is as close as I got for cleanup, but as you can see I have a bunch of points that are extra and not needed. Ideally I want clean primitives with no extra points in between the cells corners:
^Like this
My current graph looks like this, and the group nodes aren't even needed, they were just tinkering around for a solution.
Logically I guess I could dissolve by vertex neighbors that have only 2 neighbors, since the corners of the cells will have 3 neighbors but I don't know if this is something I can express, I am not skilled in Houdini.
Any help super appreciated!