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Full Version: Dissolving Points After Voronoi Facture (Durian)
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Bobo_The_Imp
Hey guys!

I'm making a durian and using the Voronoi fracture SOP on a base mesh.


I'm trying to dissolve any points that aren't the "corners" of the actual Voronoi cells.

This is as close as I got for cleanup, but as you can see I have a bunch of points that are extra and not needed. Ideally I want clean primitives with no extra points in between the cells corners:

^Like this

My current graph looks like this, and the group nodes aren't even needed, they were just tinkering around for a solution.

Logically I guess I could dissolve by vertex neighbors that have only 2 neighbors, since the corners of the cells will have 3 neighbors but I don't know if this is something I can express, I am not skilled in Houdini.

Any help super appreciated!
tamte
you are pretty close
Bobo_The_Imp
Close indeed, just didn't know how to "wrangle" it. Thanks for the help this is perfect!
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