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Full Version: No channels for FK controls
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Jerv
Hello!

I created a rig with the Auto Rig Builder and intend to animate my character with it. However, the FK controls have no channels attached and cannot be animated. Is there a reason for this, and how do I fix it? Thank you!



warrenl
Do you have layers by any chance, and the fk controls are not included on the layer you are animating on?
Jerv
Hey, thanks for the reply!

I did not have layers enabled. I'm not familiar enough with APEX to know if this was a user error or bug, but it fixed itself once I set up proper mirroring on the rig.
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