I’m stuck on what I thought would be a simple modeling task. On a cylindrical object, I want to smoothly round the open edge inward. I’ve tried Soft-Transform and a variety of other approaches, but I can’t get it to look right.
A key requirement is that I don’t add extra geometry. In my case, I need to keep the existing topology; otherwise, I run into strange UV issues. It should also preserve the polygon areas as much as possible.
I created this simple example to illustrate the goal. However, in my actual file the cylinder is part of a larger object, so I can’t unroll it and use a Bend SOP to curl it in, as I did in this demonstration:

Any ideas on how to approach this?
Thanks!