Hi everyone,
I’m working on a lava cake simulation (MPM solver) and I’m struggling with persistent render noise in Karma XPU. The noise appears mostly on areas where I’m using a mask to blend different breakup/detail layers, so I’m not sure whether the mask itself is causing the problem or if my material network might be too complex (or if I simply need more samples).
Here’s what I’m using:
Renderer: Karma XPU
Denoiser: OIDN enabled
Samples: 250
Ray limits: (screenshot attached)
The noise seems to show up exactly where two different textures/material responses meet. I’m mixing multiple BSDFs based on a mask, and I suspect that might be contributing, but I’m not sure.
I’ve attached the render, and the sampling/ray-limit settings.
I’m not a rendering expert yet, so any pointers or recommended best practices would be super appreciated!
Thanks in advance!