Meshes fail to import into Houdini via Session Sync when their material instance uses TextureObject Param2D. Houdini Engine interprets material parameter data as an object-merge path and throws an invalid source error.
Replacing Param2D with a regular Texture Sample fixes the issue.
The tool itself just references the selected object and scatters points on it to create a mesh using vdb.
Is there a workaround to this?
I'm very new to houdini engine in general so not sure if this is common or not.