lumisphere.studio
Dec. 7, 2025 04:26:32
Hi everyone,
I've been diving deep into the APEX framework and building character rigs using the new graph workflow. It's great to see so many standard SOP nodes being "verbified" and made available directly within the APEX graph.
However, I noticed that Point Deform (sop::pointdeform) is currently missing from the APEX node library. While we have bonedeform and lattice, pointdeform is incredibly powerful for advanced rigging scenarios—especially for implementing layered deformations (like muscle sliding or corrective shapes) on top of a base skeleton capture.
Is there a plan to bring pointdeform to the APEX node ecosystem in upcoming versions? Or is there a recommended alternative workflow (perhaps using RBF or specific VEX implementations) to achieve point-based capturing and deformation within an APEX graph?
Thanks!
Umang_Raj
Dec. 9, 2025 01:55:52
as you may have seen, verbs are only for the root level nodes which are not implemented using another set of nodes, like an hda, and if you take a point deform node, you can double click to go inside it, and that's the reason it isn't availible, but you can implement it by looking at what that node is built using, i think it is built using attrib wrangles, so use run vex and template how that works
edward
Dec. 9, 2025 16:24:44
That is still on the TODO list. For current solutions, it might be possible to hack something with free form joints and bonedeform.
tamte
Dec. 10, 2025 11:53:30
or you can for now wrap pointdeform into compiled block and store in your rig folder structure as compiled graph geo
then invoke it when needed inside of the rig
lumisphere.studio
Dec. 11, 2025 08:25:46
tamte
or you can for now wrap pointdeform into compiled block and store in your rig folder structure as compiled graph geo
then invoke it when needed inside of the rig
Thank you so much for your helpful suggestion on integrating Point Deform via Compiled Block into APEX