Hey guys,
Is there any way to move or offset a texture along a curve while keeping the curve normal direction?
Basically, I want the texture to slide along the curve ( breaking or rotating...
Any suggestions would be appreciated.
Gaalvk
In theory, we'll distort the UV, and the texture will follow it. If you want to deform the texture in Copernicus, you'll need to use distort and apply a pre-calculated normal map to the curve.