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Milad Savar
Hey guys,
Is there any way to move or offset a texture along a curve while keeping the curve normal direction?

Basically, I want the texture to slide along the curve ( breaking or rotating...

Any suggestions would be appreciated.
Milad Savar
any idea ?
Gaalvk
In theory, we'll distort the UV, and the texture will follow it. If you want to deform the texture in Copernicus, you'll need to use distort and apply a pre-calculated normal map to the curve.
Milad Savar
Gaalvk
In theory, we'll distort the UV, and the texture will follow it. If you want to deform the texture in Copernicus, you'll need to use distort and apply a pre-calculated normal map to the curve.

actually distort doesn't work , [ destroy the Texture in each time-step )
just put there show the Curve Direction work ..
but i need offset texture along the Normal , which i stuck this problem ;(
Gaalvk
Honestly, I don't really understand the result you're hoping to achieve.
Could you take a checkerboard and create its final position in some program and show it here? How should it look?
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