Hi Randy,
Certainly curious about all that vex that at first look there seems to be much easier solutions for the end result.
(maybe I am just not grasping the bigger picture here)
Is it not feasible to keep this very basic and thus magnitudes faster with something like a blendshape,
sequence blend and some simple adjustments during transition in a vop etc.
I might be way off but it's an interesting question and either way was fun pulling apart your impressive vex code.
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