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Full Version: Filling a sliced mesh
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toonafish
When I slice a mesh in Zbrush with the Knife Curve tool, I get a perfect fill that consists of quads and is neatly following the shape of the cut, like in the green mesh in the attached image.

When I do this in Houdini with something the Plane Slice and the shape of the cut is a bit more complex then a cube of a sphere, the best I can get is something useless like in the top one.

I'd like to use Houdini to slice up some objects, but does anyone know of a way to get similar results as with Zbrush ?

I'm using Houdini 21.0.559.
toonafish
To answer my own question, and in case anyone else runs into this, I just figured the Divide SOP does a much better job at neatly slicing up huge Ngons.
Siavash Tehrani
Remesh also works well for this and will not create new points along the cut edges, unlike a Divide SOP bricker operation.
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