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mwilde
Hi there!

Very new user here to APEX (and Houdini) trying to switch over from Maya & Mgear for personal projects. I've been watching a lot of videos online to help me customise a working basic autobuilt rig with custom functionality but I seem to have fallen at the first hurdle.

I've seen a few videos about using a second input Apex graph to extract a character's rig, do some functionality, then update it. I've tried it a few times now, on my character and also a fresh scene in the latest builds on Mac (and Linux just to check) and it's the same so I must be doing something wrong.

The rig goes through the final autorig component like this video explains [youtu.be] but my rig gets emptied and I can't work out why.

I don't know if the way it's done in H21 is different or I'm just doing something stupid. Test file attatched incase it's useful.

Thanks in advance!
Michael
sanostol
just disconnect the graphinput from the extract_character_graph
mwilde
Thanks Sanostol!

This was my first post on here so took a few days to get approved, I managed to fix it yesterday after realising my mistake with that. The first of many rookie errors I'm sure.

Cheers,
Michael
sanostol
great! have fun
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