Thanks for the reply.
I Already did that and nothing happens.
The baseline.
The thing is that I did a sim in a patch in the center of the ocean so I manually created a mask using the particle fluid mask node to create my masked spectrum so now I have a ocean that does not affect that part of the sim, so far so good.
Everything inside that masked area is affected by it including the displacement, waves and even foam particles which makes sense so now I am trying to figure a way to include my vorticity attribute on that area.
I also tried with a unmasked spectrum bringing a point attribute from the surface but it does not work it seems that those attributes need to come with the spectra somehow but I am not sure how to do it.
I hope I am making sense.

I want my vorticity to show up on the masked area with my foam particles if it is possible.