The baked result matches the outline of the vegetation instances, but I’ve noticed a slight difference in the final color, which should be caused by specular highlights. I’ve tried many settings but still can’t fix it.
I understand specular results are view-dependent and shouldn’t really be baked, but my goal is to use the Karma Texture Baker node to bake the spherical projection render onto my proxy model. I’m not sure if the issue is due to my settings or a current limitation of the Karma Texture Baker itself.
Has anyone run into a similar problem or can give me some advice on how to fix this?