Foocus
https://www.youtube.com/watch?v=ScfibDSMXJA [www.youtube.com]
how long time will it takes you to do the same with houdini? from the ocean (with foams+waves>how many Terabytes + computing time?) from rain particles to ship colision + everything?
ahah
first you comparing procedural simulation tool with AI .
AI can't do simulations
what happen with
close-up shot of simulations? it will be correctly?
the second thing , the real limitation its the moment you need
control.
can you make a specific wave break at the exact moment the ship turns?
can you get consistent results across multiple shots?
can you match it to live action footage?
what happen when director ask for a change?
and thats only part of the problems in AI.
in houdini you control everything and with AI you just hope for the best.
and when AI will be implemented inside houdini/maya/c4d.....think what dcc software can do ,
i think tools like seedance won't be relevant in the
future comparing to this combination
but today AI still can't replace dcc software,
i think the future it will be hybrid soltuion,but thats just my opinion.