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Full Version: Inconsistent Normal Map evaluation: Houdini Vulkan vs. Karma
Root » Solaris and Karma » Inconsistent Normal Map evaluation: Houdini Vulkan vs. Karma
Sebastien_Rousseau
Hello,

I'm running into an issue where normal maps render completely differently in Houdini Vulkan compared to Karma. The shading results suggest that one renderer is expecting a channel Y+, while the other might be Y-.

Is this a known inconsistency between the viewport renderers?

Screenshots are attached for comparison. Any insights would be appreciated!
ali_f
Hi,

It would greatly help if you could share the hip file please. Thanks!
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