Hi,
Before I embark on what I expect to be some complicated vex coding, does anyone know if there is an existing way to blend between two sets of skin capture weights using a mask?
For example, one set of weights imported from an FBX made in an external DCC and one set of weights resulting from a proximity capture in Houdini.. I'm wanting to blend between the two using a mask painted onto the points.
The capture proximity node has a Blend Factor parameter but this only operates globally and can't be made to use a mask attribute.
Thanks
Peter