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HristoVelev
Hi guys,

Is there a way to use multiple spectrum files in an ocean procedural? To have an animated low res layer and a static high res layer.

Thanks!
Tanto
Can't this be achieved by merging several spectra in sop and saving it to a single file? Unless I don't understand what you're trying to do.
HristoVelev
If I merge them, I get a file sequence because one of them is animated, and a performance hit from having to load 500mb per frame. While if i can split them up, the animated is very low res and will be a couple megs/frame, while the high res one is not animated, and the 500mb will only be loaded once.

Alternatively, I can bake the animation in the base ocean mesh, and only do procedural for the high res, which is what I'm doing now. Less fancy but it works
tamte
can you chain them?
like first procedural will do dicing and first spectrum
and second procedural would use first as a base mesh, 0 dicing quality (as its already diced, unless you want to redice stretched polys) and second spectrum

I have never tried chaining husk procedurals, but ideally it would work that way
HristoVelev
That sounds interesting, I'll try, thanks!
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