jrgauthier
Feb. 26, 2008 09:22:39
Good morning,
I've been playing around with bones and experimenting. One of my first notice are the parameters to scale the bones: uniform scale and bone lenght…that's it. In both case it uniformly scale the bones which is not the best thing to do a squash and stretch setup. I'm sure there is a way to scale all bone axis separetly, can somebody help me on this?
thanks!
old_school
Feb. 26, 2008 09:45:38
You use the Capture > Deform Region parameters to do this.
Manipulating the Capture Region works for both capture by proximity and by cregions. More specifically the Deform Region Scale parameters in X and Y.
This allows you complete freedom to alter the region without introducing any scale shears in to your hierarchy.