You could use the OpenGL ROP, but anti-aliasing could be better. Also, I don't think it can do wireframe/hiddenline together, although I may be wrong.
If you do want hidden line wireframe and the best possible quality and control over lines, then you could do what I do - a Wireframe SOP and scale a copy of the object just a hair smaller, and make it a Matte object in Render/Matte. It's hacky, but it works…

Cheers,
J.C.