Search - User list
Full Version: Creating "pre-rendering Visible" materials
Root » Houdini Indie and Apprentice » Creating "pre-rendering Visible" materials
MAN9A
I can create VEX OPs to define my shaders and then Create a SOP from it and assign to my object but The shaders are rendertime.
Isn't there a way of assigning some atributes to the sceneview like colour or brigthness? I know basic materials can do it and it's related with the OGL tab but I can't define it in my own VEX SOPs?

I know it's basic but I can't find the way

thanks
rdg
After creating your SHOP click the “gear” beside it's name.
Choose Rendering Parameters and add the “SHOP options” OGL Folder.

see also:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=11848 [sidefx.com]

Hope this helps.

Georg
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB