Hi!
Newbie here. I have been searching this forum for related threads and still haven't found certain answers, I apologize in advance if I overlooked any that addresses these issues.
So I have a Maya background and am slowly learning Houdini, I am working on my student film and I am trying to get help from my fellow classmates who are all Maya users. I have many characters that need to be animated and this is what I wanted to get help on from them.
The problem is I want to get all these animated characters back into Houdini. Since the FBX import does not support skin weights, I would have to do double work: rigging+skinning in both Maya and Houdini. Will Skin weight export be available in the next FBX importer? If so I was just curious when that would be…
To work around this I was thinking that maybe I could export an obj sequence of the animated characters from Maya back into Houdini, bypassing the need for rigs completely. Is this a good or bad idea?
Ultimately I want to instance the character animation in Houdini.
Thank you!!
Deb