ok I have a good question, or at least I think so, I have a group of metaballs merged together and then piped into a Force SOP. I would then like to be able to Rotate, Scale, and Translate this as a single object to influence the skin of my character. However, when I do translate, rotate, and or scale the this metaball object the individual metaballs break apart into their sub parts and scale, rotate, and translate individually. Which is a big problem because then my bone looks nothing like a bone after this happens. So my question is how can I Rotate, Scale and Translate these metaballs together as one system and also seperately as individuals like it is doing now. Very many thanks to however can tell me how to do this. I really need to know how to do this and I can not figure it out from all the documentation out there. I also need the same setup for my muscle systems.
Cheers,
Nate Nesler :cry: :shock:

:?