This is a Houdini 6.0 Question. I need to know how to apply a Surface Displacement at the SOP level and not at the SHOP. In Houdini 5.5 you can just use a Project UV Texture or one of the other Texture SOPs and reference the uv vector into parameter in the Vex. However when I try this in Houdini 6 the SOP Geometry disappears. I tried using the shader SOP node with the UV Project Texture node but I have not had any luck. How do you pipe the values from the SOP Geo to the P value in the Vex in Houdini 6.0? I can't seem to find any documentation on this. I saw the global variables but I guess I am still not getting the right values piped in or something.
Cheers,
Nate Nesler :cry: