Hey guys, glad to explain.
blindcat
At the moment I dont know what your leftmost operator type is.
In VOP context, grab a Texture VOP node.
Hover your mouse over the top most “pink colored” icon labeled “map” and press the “Middle Mouse Button”. A small menu will appear, and you should choose “Create Parameter”.
This is how I created the left-most node that was cut-off in my screenshot. The reason for doing this is to expose the Texture Map selection at the SHOP level. After doing this, hit the U key, and select your SHOP node and you will see what I mean.
blindcat
And I dont know what your Kd and global_Of Operators are. Could you give me a hint ?
Kd stands for “diffuse coefficient”. This is a standard naming convention for this paramter first designed in Germany, which originally read: Koefficient Diffuse or simply Kd. Specular, Reflection, Refraction, and Displacement Magnitude are also commonly named. Ks, Kr, Kt, and Km for example.
I generated this node by middle-mouse clicking on the Kd parameter of the Lambert VOP node in the same manner as described above. You use this node to measure the strength of your diffuse contribution. ex. Kd = 0.5 will decrease your diffuse contribution by half.
blindcat
And can you explain the diffuse export operator on the upper right?
This is slightly more advanced, and I wouldn't worry about doing this just yet. I am basically exporting the illumination contribution of the Diffuse component for use in an extra Image plane when I render. This shows up as an all grey image that I can use in compositing to further adjust “Kd” after the render has taken place. It's common to export Specular, Diffuse, etc.
In order to do this, you drop a Parameter VOP and you tick the “Export Parameter” option, give it a meaningful but short name with no spaces, and wire in the illumination from the Diffuse VOP. (or whichever component you decide)
In your Mantra ROP, go to Properties > Output and hit the “Plus” button to create an image plane, and then fill in all of the info based on the characteristics of the parameter that you're exporting. For example, is it a color? a float?. Colors are Vector in Mantra's language.
stevecullum
I too would appreciate a further explanation of KD and OF
OF is the surface Opacity. It's a vector triplet, In other words, it has 3 channels like R G B, but it represents Opacity. You find this global variable on the Global Variables VOP node. Notice, you can choose to “Output a single variable” which is what I've done above.
Multiplying components of your shader by your alpha channel is almost like using your alpha as a mask. If you've ever spent any time with Photoshop or Gimp this should be a familiar concept.
Cheers,
Alan